Branding and UI design for the video game ‘Stratus’.
Assigned with assessing the existing UI and iconography for the game, based on the original 1997 title, Netstorm. While the logo remained unchanged, a cleaner and simplified UI was requested. The four main element badges underwent redesigning, and the game's UI was streamlined to align with this new style. The primary objectives were to declutter and simplify the UI, ensuring ease of comprehension for all on-screen information. Additionally, the background was adjusted to an opacity level, allowing players to maintain visibility of in-game action beneath the menus so the action was never interrupted.